![]() ![]() Xiancheng also stated that Bright Memory: Infinite should be able comfortably to run on 4K resolution at 60 frames per second on PlayStation 5 and Xbox Series X, albeit without ray tracing enabled. Speaking with SegmentNext in a recent interview, FYQD Studio CEO Zeng Xiancheng confirmed plans to port Bright Memory: Infinite over to next-generation consoles in the future, at least after he is done with the more fully-featured and large-scaled take on the original game for PC. In addition of having a visual appeal with an equally impressive sense of style, the whole game was made by a one-man army, albeit benefiting from a few collaborations. But a low asking price makes Bright Memory: Infinite worth grabbing for anyone who wants to spend an afternoon slicing and shooting.Bright Memory is one of those amazing success stories from the industry with plenty of lessons to take away about sheer will and commitment. A pointless narrative and low replayability are admittedly hard to ignore. By ditching nearly all of the filler that tends to slow down the average game, the experience remains engaging throughout, and ends without any of its mechanics ever becoming stale. Bright Memory: Infinite review: VerdictĮven though the game's length sounds like a weakness on paper, Bright Memory: Infinite manages to spin its brevity into a strength by condensing all of the best parts of modern shooters into a rousing two-hour event. Similarly, the score is generic and repetitive, serving its purpose in the background without ever leaving a lasting impression. Shelia and the game's supporting cast have effectively zero chemistry with one another, leaving them as nothing more than mind-numbing clichés who drive forward the barren narrative. Meanwhile, the voice acting ranges from decent to good - although it hardly matters, since the game's banal script does little to give any of the characters life. It features some gorgeous weather effects and well-designed environments, even if the character models and animations seem a bit underwhelming in comparison. Regardless of which one you use, Bright Memory: Infinite is a surprisingly pretty game. The game supports two graphics modes on consoles: one with ray tracing at 60 frames per second, and another that can boost performance up to 120 fps. Bright Memory: Infinite review: Visuals and Soundĭespite the fact that Bright Memory: Infinite is a budget title from a small studio, it sports a level of quality in its visuals that we rarely see outside of big-budget titles. Replaying the game on a higher difficulty is basically all that's left, so there's very little incentive to keep the game around once you've done a run or two. You can revisit levels to find collectible relics, which you can use to purchase some additional skills, but this takes an extra half-hour at most. Sadly, for a campaign that wraps up so quickly, there's not much to do after the credits roll. Otherwise, the game is so fast-paced and devoid of filler that this single misstep is easy to forgive. The exception is an obligatory stealth segment that feels far too rudimentary to drag on for as long as it does. While they're not nearly as fun as the core gameplay loop, they're mostly entertaining diversions, and rarely last long enough to be bothersome. One-off set piece events are also scattered throughout the levels for a change of pace.
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